![rocket league hitboxes rocket league hitboxes](https://i.ytimg.com/vi/0O-LhQCKDeI/maxresdefault.jpg)
To clarify, I was able to prove if you have trails you get the demo (as long as the non-speed related requirements are met of course). This means a player going for a demo could easily drop out of 2200 uu/s but have the trails right up until impact, creating a frustrating no-demo moment that’s hard to understand while at game speed. It seems like there is a turnoff speed buffer of 100 uu/s which means that, as long as you don’t drop more than 100 uu/s out of supersonic, you would still get a supersonic buffer time of one second.
#ROCKET LEAGUE HITBOXES CODE#
He was able to find the specific code in the game. Now, this matches with the visual indicator (the wheel trails) so I didn’t consider this a major mechanic problem but it is something I had never even heard of before.Ĭurious, I took the info to a well known Rocket League Modder named Cinderblock. There seemed to be a short period of time after dropping below 2200 uu/s that I would still be considered to be at demoing speed. If I slowed down too soon, though, I would lose the trails and not get the demo.
![rocket league hitboxes rocket league hitboxes](https://moroesports.com/wp-content/uploads/2021/07/ro-compressed.jpg)
![rocket league hitboxes rocket league hitboxes](https://i.ytimg.com/vi/FfytRCUlHNw/maxresdefault.jpg)
However, I found as long as I still had trails, I was able to get the demo on my target even below supersonic speed. I tested my theory by tapping my reverse trigger so that I dropped below the supersonic threshold. However, in the screenshot below, notice how, during turning, my speed drops below the 2200 uu/s mark but I still maintain my supersonic trails for a short period of time.Īre these false trails causing demo fails? In Rocket League, you maintain your current speed as long as you don’t let go of gas or turn too sharply, meaning you can maintain supersonic without boosting. I used the BakkesMod SciencePlugin by Arator that allows me to see my speed in freeplay and I did not achieve any demos when I was going below supersonic speed.
![rocket league hitboxes rocket league hitboxes](https://img.game-news24.com/2021/10/All-Rocket-League-hitboxes-feature-the-all-powerful.jpeg)
The front panel of your (hitbox) car is the area that needs to be impacting into the other car. The first rule ‘ The hit location must be at the front of the car‘ is pretty self-explanatory. Rule #1: Hit location must be at the front To get to the bottom of demo fails, we will need to test each rule. You must be facing within 45 degrees of the surface normal that was hit (angle of incidence) You must be going supersonic in the forward directionģ. The hit location must be at the front of the carĢ. Now it’s been years since we were given this information, but since they have not mentioned any specific changes to the mechanic, we can only assume that this is still how the game determines if a demo will happen or not.Īs stated on a Reddit post back from March 2016, the conditions for a demo are:ġ. In order to properly assess demos, we have to go back to the rules the developers set out for them. And actually, in some ways, not the way I was thinking either. What I thought was going to be a short and easy video quickly turned into a search for answers.Īfter hours of discussion with programmers and long-time players, along with some custom-made demolition testing tools, I’ve come to some humbling conclusions.
#ROCKET LEAGUE HITBOXES FULL#
To answer this question once and for all, I set out to do a full explanation of the mechanic and its rules. However much people like it, demo-ing remains a fundamental part of Rocket League.īut what really is going on here? Are demos actually broken right now or is it just a misunderstood mechanic. I'm not even saying this but demos/bumps are at their worst now literally getting worse every year along with the servers ?♂️- Kyle June 22, 2020